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{"references": ["R. S. Schwerdtfeger. (1991) Making the gui talk. IBM. [Online].\nAvailable: ftp://service.boulder.ibm.com/sns/sr-os2/sr2doc/guitalk.txt", "(1997) Braille formats: Principles of print to braille transcription.\nThe Shodor Education Foundation, Inc. [Online]. Available: http:\n//www.brl.org/formats/rule08.html", "C. Goble, S. Harper, and R. Stevens, \"The travails of visually impaired\nweb travellers,\" in Proceedings of the eleventh ACM on Hypertext and\nhypermedia. ACM, 2000, pp. 1-10.", "S. Mereu and R. Kazman, \"Audio enhanced 3d interfaces for visually\nimpaired users,\" in Proceedings of the SIGCHI conference on Human\nfactors in computing systems: common ground. ACM, 1996, pp. 72-78.", "J. F. A. McKiel, \"Method and system for enabling blind or visually\nimpaired computer users to graphically select displayed elements,\" United\nStates of America Patent Pat. 6,046,722, April, 2000.", "J. P. Fritz, T. P. Way, and K. E. Barner, \"Haptic representation of scientific\ndata for visually impaired or blind persons,\" 1996.", "W. Chisholm, G. Vanderheiden, and J. I. (1999, May) Web content\naccessibility guidelines 1.0. W3C."]}
In this paper we discuss a set of guidelines which could be adapted when designing an audio user interface for the visually impaired. It is based on an audio environment that is focused on audio positioning. Unlike current applications which only interpret Graphical User Interface (GUI) for the visually impaired, this particular audio environment bypasses GUI to provide a direct auditory output. It presents the capability of two dimensional (2D) navigation on audio interfaces. This paper highlights the significance of a 2D audio environment with spatial information in the context of the visually impaired. A thorough usability study has been conducted to prove the applicability of proposed design guidelines for these auditory interfaces. While proving these guidelines, previously unearthed design aspects have been revealed in this study.
Visually Impaired Users, 2D Audio Environment, Human Computer Interaction, Audio User Interfaces
Visually Impaired Users, 2D Audio Environment, Human Computer Interaction, Audio User Interfaces
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