
Today digital assistants have become not only a universally recognized area of computer language learning — CALL (computer-assisted language learning), but also an important part of teaching English in general. Computer quest games that appeared several decades ago representing problem tasks, activating cognitive activities as well and increasing students' motivation are of great importance. With the development of the Internet speed and affordable storage costs such segments as online games appeared. Online games allow us to present and master difficult material to any modern gadget in the form of a game. The article demonstrates the effectiveness of the use of interactive methods in foreign language teaching. The main types of educational quests in terms of their general classification and structure are identified. Based on English phrasal verbs, phraseological units, and logic puzzles the article proves that quest game is an innovative method of language teaching.
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