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This paper is to be considered for the CAA 2023 Proceedings. Data set can be found here: https://doi.org/10.5281/zenodo.8221583
pedagogy, video games, QA75.5-76.95, online education, case study, Archaeology, Electronic computers. Computer science, archaeogaming, digital humanities, CC1-960
pedagogy, video games, QA75.5-76.95, online education, case study, Archaeology, Electronic computers. Computer science, archaeogaming, digital humanities, CC1-960
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
| views | 33 | |
| downloads | 25 |

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