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Journal of The Royal Society Interface
Article . 2014 . Peer-reviewed
License: Royal Society Data Sharing and Accessibility
Data sources: Crossref
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http://dx.doi.org/10.1098/rsif...
Article . 2014 . Peer-reviewed
Data sources: SNSF P3 Database
https://dx.doi.org/10.48550/ar...
Article . 2014
License: arXiv Non-Exclusive Distribution
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Learning dynamics explains human behaviour in Prisoner's Dilemma on networks

Authors: CIMINI G; SANCHEZ A;

Learning dynamics explains human behaviour in Prisoner's Dilemma on networks

Abstract

Cooperative behaviour lies at the very basis of human societies, yet its evolutionary origin remains a key unsolved puzzle. Whereas reciprocity or conditional cooperation is one of the most prominent mechanisms proposed to explain the emergence of cooperation in social dilemmas, recent experimental findings on networked Prisoner's Dilemma games suggest that conditional cooperation also depends on the previous action of the player—namely on the ‘mood’ in which the player is currently in. Roughly, a majority of people behave as conditional cooperators if they cooperated in the past, whereas they ignore the context and free ride with high probability if they did not. However, the ultimate origin of this behaviour represents a conundrum itself. Here, we aim specifically to provide an evolutionary explanation of moody conditional cooperation (MCC). To this end, we perform an extensive analysis of different evolutionary dynamics for players' behavioural traits—ranging from standard processes used in game theory based on pay-off comparison to others that include non-economic or social factors. Our results show that only a dynamic built upon reinforcement learning is able to give rise to evolutionarily stable MCC, and at the end to reproduce the human behaviours observed in the experiments.

Keywords

FOS: Computer and information sciences, GT Manners and customs, Physics - Physics and Society, Matemáticas, Moody conditional cooperation, FOS: Physical sciences, Evolutionary game theory, Physics and Society (physics.soc-ph), Models, Psychological, Settore FIS/03 - FISICA DELLA MATERIA, Social networks, Game Theory, Computer Science - Computer Science and Game Theory, Reinforcement learning, Humans, HA Statistics, QA Mathematics, Settore FIS/02 - FISICA TEORICA, Cooperative Behavior, Prisoner's dilemma, Física, MODELLI E METODI MATEMATICI, Computer Science and Game Theory (cs.GT)

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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