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https://doi.org/10.31235/osf.i...
Article . 2020 . Peer-reviewed
License: CC BY
Data sources: Crossref
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The design and implementation of “unplugged” game-based learning in computing education

Authors: Huang, Wendy;

The design and implementation of “unplugged” game-based learning in computing education

Abstract

We share our experiences using an "unplugged" card game to introduce youth and adults to fundamental coding concepts and computational thinking (CT). In this game, players develop algorithmic thinking and understanding of constructs such as loops and conditional statements as they build and execute battle plans ("code") in a pirate-themed card game. There are two factors that influence the game's impact on learning: design and implementation. We describe how the game was designed to teach coding and CT, what actually happened when we tested it in outreach programs and in schools, and how we improved the connection between theoretical and actual effectiveness. One challenge was to improve the efficiency of teaching rules. Theoretically, players gain and master CT skills as they pursue game goals, but only when they correctly operate within the rule system. In practice, we saw that teaching the rules was taking an inordinate amount of time with diminishing returns as players became cognitively overloaded. Over several implementations, we generalized design principles that work for groups of different characteristics, including ages, size, and learning contexts. A key heuristic was to modify the game to introduce a practice round with reduced rules while not sacrificing playability. We also describe some gaps between play and learning that we could not bridge with the game alone, which revealed both its limitations and the importance of additional facilitation necessary to support learning.

Keywords

bepress|Education|Other Education, SocArXiv|Education, bepress|Education, Other Education, SocArXiv|Education|Other Education, Education

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
4
Top 10%
Average
Average
hybrid
Beta
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