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Informatics in Education
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Informatics in Education
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Informatics in Education
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SplashCode – A Board Game for Learning an Understanding of Algorithms in Middle School

Authors: Christiane Gresse von Wangenheim; Giselle Araújo e Silva de Medeiros; Raul Missfeldt Filho; null Petri; Fernando da Cruz Pinheiro; M. Nathalie F. Ferreira; Jean C. R. Hauck;

SplashCode – A Board Game for Learning an Understanding of Algorithms in Middle School

Abstract

Teaching computational thinking in K-12 as a 21th century skill is becoming increasingly important. Computational thinking describes a specific way of reasoning building on concepts and processes derived from algorithms and programming. One way to teach these concepts is games as an effective and efficient alternative. This article presents SplashCode, a low-cost board game to reinforce basic algorithms and programming concepts. The game was developed in a systematic way following an instructional design process, and applied and evaluated in a Brazilian public school with a total of 65 students (grade 5 to 9). First results indicate that the game can have a positive impact on motivation, learning experience, and students’ learning, as well as contribute positively to social interaction, relevance, and fun. Results of this study may assist in the selection of games as an instructional strategy and/or in the development of new games for teaching computational thinking. (Preprint, Informatics in Education, 2019.

Keywords

LC8-6691, bepress|Education|Secondary Education, algorithms and programming, SocArXiv|Education|Secondary Education, Special aspects of education, Education, SocArXiv|Education, Computational Thinking, game-based learning, bepress|Education, Secondary Education, K-12

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
14
Top 10%
Average
Average
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