
arXiv: 1602.06260
In this work we introduce the \emph{Conditional Hyper Temporal Network (CHyTN)} model, which is a natural extension and generalization of both the \CSTN and the \HTN model. Our contribution goes as follows. We show that deciding whether a given \CSTN or CHyTN is dynamically consistent is \coNP-hard. Then, we offer a proof that deciding whether a given CHyTN is dynamically consistent is \PSPACE-hard, provided that the input instances are allowed to include both multi-head and multi-tail hyperarcs. In light of this, we continue our study by focusing on CHyTNs that allow only multi-head or only multi-tail hyperarcs, and we offer the first deterministic (pseudo) singly-exponential time algorithm for the problem of checking the dynamic-consistency of such CHyTNs, also producing a dynamic execution strategy whenever the input CHyTN is dynamically consistent. Since \CSTN{s} are a special case of CHyTNs, this provides as a byproduct the first sound-and-complete (pseudo) singly-exponential time algorithm for checking dynamic-consistency in CSTNs. The proposed algorithm is based on a novel connection between CSTN{s}/CHyTN{s} and Mean Payoff Games. The presentation of the connection between \CSTN{s}/CHyTNs and \MPG{s} is mediated by the \HTN model. In order to analyze the algorithm, we introduce a refined notion of dynamic-consistency, named $��$-dynamic-consistency, and present a sharp lower bounding analysis on the critical value of the reaction time $\hat{\varepsilon}$ where a \CSTN/CHyTN transits from being, to not being, dynamically consistent. The proof technique introduced in this analysis of $\hat{\varepsilon}$ is applicable more generally when dealing with linear difference constraints which include strict inequalities.
arXiv admin note: text overlap with arXiv:1505.00828
reaction time, FOS: Computer and information sciences, Analysis of algorithms and problem complexity, conditional temporal networks, Conditional Temporal Networks, [INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS], Hyper Temporal Networks, Computational Complexity (cs.CC), Mean Payoff Games, Simple Temporal Networks, dynamic consistency, mean payoff games, Computer Science - Computational Complexity, hyper-temporal networks, Dynamic Consistency, Reaction Time, Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.), simple temporal networks, [INFO.INFO-CC] Computer Science [cs]/Computational Complexity [cs.CC], singly-exponential time, Games involving graphs, Singly-Exponential Time, Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.)
reaction time, FOS: Computer and information sciences, Analysis of algorithms and problem complexity, conditional temporal networks, Conditional Temporal Networks, [INFO.INFO-DS] Computer Science [cs]/Data Structures and Algorithms [cs.DS], Hyper Temporal Networks, Computational Complexity (cs.CC), Mean Payoff Games, Simple Temporal Networks, dynamic consistency, mean payoff games, Computer Science - Computational Complexity, hyper-temporal networks, Dynamic Consistency, Reaction Time, Computational difficulty of problems (lower bounds, completeness, difficulty of approximation, etc.), simple temporal networks, [INFO.INFO-CC] Computer Science [cs]/Computational Complexity [cs.CC], singly-exponential time, Games involving graphs, Singly-Exponential Time, Problem solving in the context of artificial intelligence (heuristics, search strategies, etc.)
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