
handle: 11583/2980057
The experience described in this paper concerns the reconstruction of the temple of Ptah at Karnak with the aim to check and present two hypotheses for the original placement of statues of the goddess Sekhmet now kept at the Museo Egizio, Turin. The reconstruction including the statues, enjoyable through virtual reality, highlights its potential as a tool for scientific debate and as a means of interactive presentation of knowledge content for the public.
Digital reconstruction; Virtual reality; Immersive environments; Museo Egizio Turin; Temple of Ptah at Karnak
Digital reconstruction; Virtual reality; Immersive environments; Museo Egizio Turin; Temple of Ptah at Karnak
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