
handle: 11583/2504476
Algoritmo di calcolo utilizzato nei motori di rendering per simulare il comportamento della luce e dei materiali al fine di emulare i fenomeni tipici che permettono di percepire visivamente la realtà fisica (ad es. colore, illuminazione, ombre, riflessioni, diffusione della luce)
Immagine virtuale; Rendering; 3D; Luce digitale
Immagine virtuale; Rendering; 3D; Luce digitale
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
