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Novel interactions for adventure game - Mythophobia

Authors: Reinsnos, Lars Inge; Struijk, Sander; Hembre, Arild; Brekken, Heine Martin;

Novel interactions for adventure game - Mythophobia

Abstract

NORSK: Produksjon av et PC spill med muligens utvidelse til XBOX 360, i XNA med fokus på utvikling av et innovativt spill interagerings system. Det inkluderer utviklingen av en spill motor basert på Microsofts XNA rammeverk, med bruk av spill motorens funksjoner i spillet. Disse funksjonene inkluderer tegning og oppdatering av 3D omgivelser, bruk av høyde kart (height maps), kontrollering av en spillbar karakter, administrering av inventaret til karakteren og interagering med 3D omgivelsene / verden.

Keywords

game engine, XNA, interaction, 3D world

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green