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Analysis of the user experience (UX) of a fitness app by gender

Authors: Ubero, AJC; Valcarce-Torrente, M; Gálvez Ruiz, Pablo; Angosto, S; García-Fernández, J;

Analysis of the user experience (UX) of a fitness app by gender

Abstract

Fitbe es una herramienta tecnológica que facilita la gestión integral de espacios deportivos y supone una ayuda en la práctica de actividad física para sus usuarios. La experien-cia del usuario es un aspecto clave a tener en cuenta a la hora de adoptar el uso de herramientas tecnológicas. El objetivo general es analizar la experiencia de usuario de centros deportivos con la fitness app Fitbe, así como exa-minar la intención de uso y de ejercitarse con la app en el futuro según el género, la edad y el nivel de estudios. Se utilizó una muestra de 174 personas (53 hombres y 121 mujeres). Se utilizó el cuestionario de experiencia del usuario (UEQ). Los resultados mostraron que las cualida-des pragmáticas tuvieron valores superiores que las cuali-dades hedónicas, existiendo diferencias estadísticamente significativas según género y nivel educativo, pero no por edad. La segmentación de los usuarios según su nivel de intención de uso de la app Fitbe identificó tres grupos. El grupo mayoritario mostró una alta intención de uso de la app y estuvo formado por mujeres de edad media. Los de-sarrolladores de apps de fitness deberían tener en cuenta la experiencia del usuario a la hora de diseñar y desarrollar las apps de fitness, teniendo en cuenta la inclusión de ga-mificación para mejorar la experiencia del usuario

Fitbe is a technological tool that facilitates the comprehen-sive management of sports spaces and helps users to prac-tice physical activity. User experience is a key aspect to take into account when adopting the use of technological tools. The general objective is to analyse the user experience of sports centres with the Fitbe fitness app, as well as to exa-mine the intention to use and exercise with the app in the future according to gender, age and level of education. A sample of 174 people (53 men and 121 women) was used. The user experience questionnaire (UEQ) was used. The results showed that pragmatic qualities had higher values than hedonic qualities, with statistically significant differen-ces according to gender and educational level. A cluster analysis identified three groups according to the level of in-tention to use the Fitbe tool. Developers of digital tools and applications should consider the user experience when de-signing such systems to improve the user experience

Actividad Física y Deporte

Country
Spain
Keywords

Health (social science), Revistas de ciencias de la educación, Educación, Sports science, Physical therapy, sports therapy and rehabilitation, Intención de uso, UTAUT 2 model, Historia, Ciencias de la educación, Educação física, Intention of use, Experiencia del usuario, Actividad física y deportiva, Experiencia del usuario (UX), User experience, UX, Modelo UTAUT 2, Cultural studies, Deporte, Fitbe, user experience (UX), UEQ, intention of use, UTAUT 2 model, Psicología, Fitbe, Educação, Fitness app, Hospitality, leisure, sport & tourism, User experience (UX), UEQ

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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
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influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
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