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Presentation . 2019
License: CC BY NC ND
Data sources: VTechWorks
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Behavioral Science Android App Development

Authors: Patten, Richard B.; Glick, Lawrence V.;

Behavioral Science Android App Development

Abstract

There is a misconception that gaming and societal excellence are opposing forces, i.e., that a child or young adult who spends time gaming is spending time away from study and chores. Odjin’s Behavioral Rewards Mobile Application, Learn2Game (working name only), will help shift that perception. Children and young adults - Gamers - and their parents and authority figures - Coaches - will be able to use our app to help change the conflict around balancing perceived good and bad behavior. Coaches will be able to send Gamers on quests to do specific chores or to achieve good grades. For doing these quests, Gamers will be promised games by their Coaches. Over time, this will work as a dialog between the Coaches and Gamers where the Gamers see Quests as opportunities for fun rewards, and Coaches see Quests as opportunities to instill good behavior. Over the course of the semester, we developed an Android app fulfilling the function of the requirements of the project. This app was built from the ground up as a new project in Android Studio in Java, utilizing four platforms working together: Android Studio, Firebase Authentication, Firebase Live Database, and a game distribution API. Any content stored in VTechWorks is not confidential. Source code has been omitted to preserve company confidentiality.

This is an independent project owned by Odjin LLC, and no Virginia Tech development resources were used in the creation of this project or its materials. Files: BehaviorAppFinalReport.pdf - PDF version of final report; BehaviorAppFinalReport.docx - Word version of final report; BehaviorAppFinalPresentation.pptx - PowerPoint version of final presentation; BehaviorAppFinalPresentation.pdf - PDF version of final presentation; BehaviorAppPoster.png - Poster that gives overview of the project.

Country
United States
Related Organizations
Keywords

Behavioral Psychology, Gamer, Coach, Behavioral Rewards, Android App

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
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