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Article . 2019
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Videojuegos y subalternidad, una introducción

Authors: García Martín, Ruth;

Videojuegos y subalternidad, una introducción

Abstract

El concepto de subalterno desarrollado por Gramsci implica una integración diferencial y subordinada dentro del tempo del capital, definiéndose el estado de subalternidad, una de las características fundamentales de las clases dominadas, como la condición subjetiva de subordinación en el contexto de la dominación capitalista. La experiencia subalterna sería la interiorización y aceptación relativa de los presupuestos de la élite moral e intelectual de un determinado momento histórico y, al mismo tiempo, su contraparte de resistencia frente a esta hegemonía (dominación). Entender el concepto de hegemonía como una teoría del espacio público y de cómo nos posicionamos dentro de él nos permite repolitizar el medio del videojuego. A partir del pensamiento de Gramsci podemos entender que los videojuegos son un campo ideológico en disputa entre varios grupos sociales y que la reapropiación del medio posibilita su uso como herramienta de emancipación/ The subaltern concept developed by Gramsci implies a differential and subordinate integration within the tempo of capital, defining the state of subalternity, one of the fundamental characteristics of the dominated classes, as the subjective condition of subordination in the context of capitalist domination. The subaltern experience would be the internalization and relative acceptance of the assumptions of the moral and intellectual elite of a given historical moment and, at the same time, its counterpart of resistance to this hegemony (domination). Understanding the concept of hegemony as a theory of public space and how we position ourselves within it allows us to re-politicize the medium of the videogame. From the ideas of Gramsci we can understand that videogames are an ideological field in dispute between various social groups and that the re-appropriation of the medium makes possible its use as a tool of emancipation.

Country
Spain
Related Organizations
Keywords

Emancipación, Subalternidad, Videogame, Communication. Mass media, subjetivity, Subjetividad, subalternity, P87-96, Identidad, Video games, Videojuegos, Identity, AZ20-999, Emancipation, History of scholarship and learning. The humanities, emancipation, Subjetivity, identity, Subalternity

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average