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PERSONAGENS VIRTUAIS EM AMBIENTES VIRTUAIS (PLATAFORMA IVIHUMANS)

Authors: Carvalho, João Miguel Pires de;

PERSONAGENS VIRTUAIS EM AMBIENTES VIRTUAIS (PLATAFORMA IVIHUMANS)

Abstract

Este projecto enquadra-se no desenvolvimento da plataforma IViHumans, que suporta a representação de Humanos Virtuais Inteligentes inseridos em ambientes virtuais. Neste contexto é fundamental conceber modelos de humanos virtuais credíveis e animados para povoar esses mundos sintéticos, uma tarefa que exige um esforço de modelação considerável e um consumo de tempo significativo. Adicionalmente, é importante dominar a ferramenta de modelação 3D com que se trabalha, e ter um bom desempenho artístico na sua utilização. Com o intuito de tornar esta tarefa menos trabalhosa para o animador, foi concebida uma abordagem semiautomática para a aplicação de animações idênticas a diferentes modelos de humanos virtuais. A solução desenvolvida facilita a tarefa do animador, mas não dispensa a sua intervenção para proceder a pequenos ajustes, sendo por isso “semiautomática”. Foi implementada no Autodesk 3D Studio Max 2010, recorrendo às suas capacidades de modelação e à linguagem interna de scripting desta ferramenta.

This project is part of the IViHumans platform, which supports the representation of Intelligent Virtual Humans inserted in virtual environments. One of our main concerns is to obtain credible and animated virtual human models to populate these synthetic worlds, a task that requires considerable modeling effort and significant time consumption. Furthermore, it is important to master the use of a 3D modeling tool and to possess good modeling skills. Aiming to ease the animator’s task, we implemented a semi-automatic approach that supports the aplication of identical animations to different virtual humans models. The developed solution eases the animator’s task, but his intervention is still needed to perform some minor adjustments, it is therefore ”semi-automatic”. It was developed in Autodesk 3D Studio Max 2010, using its modeling capabilities and its scripting language.

Tese de mestrado em Engenharia Informática, apresentada à Universidade de Lisboa, através da Faculdade de Ciências, 2010

Country
Portugal
Related Organizations
Keywords

captura de movimento, animação, Teses de mestrado - 2010, Animação, Captura de movimento, Humanos virtuais

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green