Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ uBibliorum Repositor...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
versions View all 1 versions
addClaim

Design de jogos educacionais

Criação de um jogo digital para estudar Os Lusíadas
Authors: Silva, Bruna Cristina Vilas Boas da;

Design de jogos educacionais

Abstract

O presente trabalho tem como objetivo estudar uma metodologia de design de jogos educacionais, utilizando como base o desenvolvimento de um protótipo para ajudar o estudo do canto V d'Os Lusíadas. Pretende-se, aqui, encontrar formas divertidas e motivantes de incorporar o estudo da obra, num jogo digital que vá de encontro aos interesses dos alunos. Depois de uma investigação nos ramos de jogos educacionais e relação entre aprendizagem e jogos, foram feitos estudos junto de uma turma de 9º ano. Esta pesquisa permitiu conhecer o utilizador e basear o conceito do jogo nos dados recolhidos. Posteriormente foi feito o design do jogo, seguindo-se de um protótipo e testes com alunos, para testar a viabilidade do produto.

This work aims to study a game design methodology in educational games. A game prototype was developed in order to help Portuguese 9th grade students to learn a chapter from the book - Os Lusíadas. The goal is to find fun and motivating ways to study the book using a digital game, based on the student's interests. After research on educational games and further discoveries on the relationship between learning and games, a study was made directly on the students. This later investigation helped to identify the end-user and create a game concept based on the collected data. Eventually, the game design plan was done and followed by a prototype. These were tested on students to corroborate the product's viability.

Country
Portugal
Related Organizations
Keywords

Eletrónica e Informática, Os Lusíadas, Domínio/Área Científica::Engenharia e Tecnologia::Engenharia Eletrotécnica, Os Lusíadas., Jogos Educacionais, Design de Jogos

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
    OpenAIRE UsageCounts
    Usage byUsageCounts
    visibility views 62
    download downloads 136
  • 62
    views
    136
    downloads
    Powered byOpenAIRE UsageCounts
Powered by OpenAIRE graph
Found an issue? Give us feedback
visibility
download
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
0
Average
Average
Average
62
136
Green