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A emoção no design : educar para o uso da expressividade emocional

Authors: Faria, Jorge Cristiano Teixeira;

A emoção no design : educar para o uso da expressividade emocional

Abstract

O presente relatório foi elaborado no âmbito do Mestrado em Ensino de Artes Visuais no 3º ciclo do Ensino Básico e no Ensino Secundário e dá conta, quer da experiência profissional vivida na Prática Pedagógica Supervisionada iniciada em Setembro de 2012 na Escola Secundária Martins Sarmento, quer do estudo sobre o uso da expressividade emocional no design multimédia. Implementado na disciplina de Oficina de Multimédia B, do curso científico-humanístico de Artes Visuais, o estudo propõe, na unidade de ‘design’ desta disciplina, estratégias pedagógicas que contemplam a emoção como um dos seus atributos principais. Apresenta-se a emoção como desencadeadora da ação e fundamental para compreender as reais necessidades dos destinatários do design. Neste seguimento, propõe-se uma estratégia que, além de aproximar os alunos ao conceito do designer mediador entre a indústria e as expectativas do destinatário, contraria a visão que, não poucas vezes, apresenta o designer como um “criador de necessidades”, um técnico, ou um criador de produtos desprovidos de emoções. Pretende-se promover o design como a área criativa que concilia a arte, ciência e técnica e onde as vertentes técnicas e funcionais alternam-se com a profundidade do sentir artístico. O plano permite aos alunos não só aprenderem os mecanismos pelos quais a emoção tem um papel crítico na percepção das formas, como também permite o desenvolvimento de estratégias de aplicação das emoções na criação de obras de design. De forma a implementar esta estratégia pedagógica, foi proposto aos alunos um mesmo projeto implementado e operacionalizado sobre duas metodologias diferentes. A primeira, coerente com a metodologia normalmente proposta pela escola, e uma segunda que inseriu metodologicamente as emoções no processo criativo. No final, comparam-se e analisam-se os resultados e apresentam-se as conclusões da sua aplicação.

This report refers to both, supervised internship and, study about emotional expressivity use in multimedia design, conducted in the discipline of workshop of Multimedia B, of the program in scientific and humanistic visual arts at the Highschool Martins Sarmento in 2012/2013 academic year, as part of the Master in Visual Arts Teaching 3rd Cycle of Basic and Secondary Education. The problem for this study lies within bringing up emotion-focused pedagogical strategies from which students can enhance their self-perceptions on emotion, as a trigger leading to action and emotion being essential to understand and deal with users needs. Students will be introduced to a new strategy focused on the role played by the designer as intermediary between industry and costumer by contrast to the ideas of “creating needs “ designer, or an emotionally neutral products creator. At the same time, it is our aim to open up for a definition of design as a creative process that can successfully bring together, art, science and skills, as well as balance between skills, functionalism and emotion. Students will be thought not only to develop the capacity to understand sense perception and emotional experience of products, but also, to develop tools and techniques that facilitate an emotion-focused design. To put in practice this strategy, students will be asked to develop the same design project from two different perspectives. The first one, according to the traditional approach methodology and the second one, which introduces a methodology close to emotional design approach. Finally, we will present conclusions of the study based on comparison and results achieved.

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Portugal
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Keywords

Expressividade, Emotion, Design, Domínio/Área Científica::Ciências Sociais::Ciências da Educação, Expressivity, Pedagogical strategy, Emoção, Estratégia pedagógica

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selected citations
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This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
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impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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