
handle: 10316/113021
El presente artículo aborda los fundamentos, las reflexiones y los artefactos elaborados durante la búsqueda por integrar interac- ciones lúdicas al Taller de Innovación Social (TIS) del Centro de Investigaciones de Diseño Industrial de la UNAM. Los cuatro casos presentados se estructuran a partir de dos miradas al diseño: por un lado, el modelo MDA (Mechanics, Dynamics, Aesthetics) desarrollado por Hunicke, LeBlanc y Zubek (2004); por otro, el Círculo de Diseño Social, un modelo propio construido dentro del TIS que toma en cuenta tanto los factores emocionales que permiten generar y transmitir conocimientos como los medios para canalizar la creatividad de los estudiantes. Los artefac- tos descritos a continua- ción buscan estimular la motivación intrínseca de diferentes grupos de participantes. El proceso da cuenta de las si- nergias que se generaron combinando imagi- narios y convirtiendo las mesas de trabajo en espacios convivales que nos permiten apren- der de nosotros mismos, de las comunidades con las que interactuamos y de los sistemas en los cuales desarrollamos nuestra práctica
This article includes the fundamentals, reflections, and artifacts connected with the intention to integrate playful interactions within the Social Innovation Workshop (TIS) at the Centro de Investigaciones de Diseño Industrial (CIDI) at UNAM. The four study cases included are arranged considering two views into design: on the one hand, the MDA (Mechanics, Dynamics, Aesthetics) framework developed by Hunicke, LeBlanc, and Zubek (2004); on the other, the Social Design Circle, our own model designed at the TIS which is based on the emotions that allow the generation and transmission of knowledge, as well as the means to channel the students’ creativity. The artifacts described below denote the efforts made to stimulate the intrinsic motivation of a group of participants. Throughout the process, synergies are generated and imaginaries combined, turning working spaces into convivial spaces that allow us to learn from ourselves, from the communities with which we interact, and from the systems in which we practice.
Drawing. Design. Illustration, NC1-1940, Espacios convivales, Interacción lúdica, Modelo MDA, Círculo de Diseño Social, Colaboración
Drawing. Design. Illustration, NC1-1940, Espacios convivales, Interacción lúdica, Modelo MDA, Círculo de Diseño Social, Colaboración
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
