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Creativity and creative industries: a case study of videogames industry

Authors: Allepuz Cortés, Eduardo Santiago;

Creativity and creative industries: a case study of videogames industry

Abstract

In recent years, many authors have conducted studies on creativity and innovation in the company. In our case, we are going to study one of this creative industries, the videogames industry. Is the economic sector involved with the development, marketing and sales of video games. It encompasses dozens of job disciplines and employs thousands of people worldwide. The purpose of this study is to prove how this industry is, know their history and analyse their work. Furthermore, we are going to show a particular case of this type of company about the creativity in their work process.

Treball Final de Grau en en Administració d'Empreses. Codi: AE1049. Curs acadèmic 2015-2016

Country
Spain
Related Organizations
Keywords

Bachelor's Degree in Business Administration, Grado en Administración de Empresas, creative industry, videogames industry, videogames, Grau en Administració d'Empreses, creativity, innovation

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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