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Playing boardgames: capacidades cognitivas y juegos de mesa

Authors: Planelles Ferrer, Jorge;

Playing boardgames: capacidades cognitivas y juegos de mesa

Abstract

Los juegos de mesa han sido considerados como un bien cultural desde hace más de 12000 años. Desde sus orígenes han evolucionado notoriamente y hoy en día son para nosotros una importante fuente de entretenimiento y diversión. Sin embargo en el presente estudio se quiso tomar un nuevo punto de vista; el uso de juegos de mesa para algo más que el entretenimiento, concepto que se conoce como Serious games. Mucho se ha investigado acerca de este tipo de juegos, (sobre todo en el campo de los videojuegos,) pero no ha sido el caso de los juegos de mesa. Si el rendimiento en determinadas tareas que requieren de distintas capacidades cognitivas puede verse influido por las mismas, podemos pensar que algunas capacidades cognitivas puedan verse reflejadas en el rendimiento de determinados juegos de mesa. Para investigar esta idea, se empleó una muestra de 54 participantes, con diferentes niveles de estudios y con diferentes niveles de experiencia previa en juegos de mesa. Los participantes jugaron durante 4 sesiones a 8 juegos distintos por sesión (Splendor, Sushi go, Ubongo, De mudanzas, 1, 2, 3 Ahora me ves, Secuenzoos, Dobble y Pick-a-perro), que pensábamos que estaban relacionados con ciertas capacidades cognitivas. Al finalizar se les administró una serie de cuestionarios de inteligencia (WAIS, PMA, DAT y cubos de corsi), para comprobar si en efecto existía una relación entre ambas variables. Los resultados mostraron que existía una relación significativa entre determinados factores de inteligencia con algunos de los juegos seleccionados, en cambio con otros no ocurrió tal cosa, probablemente debido a variables extrañas subyacentes en las características de los juegos.

Board Games have been considered as a cultural asset for over 12000 years. Since their beginning they have evolved notoriously and they are nowadays an important source of fun and entertainment. However a new point of view wanted to be attempted in the present study; the use of board games for something beyond than mere entertainment, concept known as serious games. There has been a large number of research in this matter with this type of games (especially in the field of video games), but this has not been the case with board games. In order to investigate this idea, a sample of 54 participant was used in this experiment, with different levels of studies and different levels of previous experience in board games. They played to the 8 chosen board games along 4 sessions (Splendor, Sushi go, Ubongo, Pack & Stack, 1, 2, 3 now you see me, Secuenzoos, Dobble y Pick-a-dog), which we thought that they were related with certain cognitive abilities. Further on a series of intelligence questioners was applied (WAIS, PMA, DAT and corsi cubes), to check if there indeed was a correlation between these variables. Results showed that there is a significant relation between some traits of intelligence and some of the board games that we choose, but on the other hand such thing didn't happen, probably due to extraneous variables underlying the board games characteristics

Treball de Final de Grau en Psicologia. Codi: PS1048. Curs acadèmic 2014-2015

Country
Spain
Related Organizations
Keywords

Serious games, Grau en Psicologia, Board games, Bachelor's Degree in Psychology, Intelligence, Grado en Psicología, Juegos de mesa, Inteligencia

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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