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Time-Of-Flight Camera

Authors: Sánchez del Álamo Benguigui, Daniel;

Time-Of-Flight Camera

Abstract

El presente proyecto ha implicado la realización de una API clara, interoperable y eficaz para permitir el uso de cámaras TOF. Este tipo de cámaras permiten capturar fotogramas en un modelo tridimensional que puede ser usado como sustitutivo o extensión del cuerpo humano o de sus habilidades. Para ello se ha realizado un estudio sobre la tecnología que soporta la cámara y sus posibles aplicaciones a entornos de diferentes naturalezas. Entre dichos entornos se encuentra el ocio digital y las aplicaciones orientadas a maximizar los rendimientos de deportistas de élite. Para testear los estudios realizados en la tecnología y más concretamente en la cámara designada para el proyecto, se ha implementado una aplicación informática que ha servido para observar los comportamientos en los cambios de los parámetros internos de la cámara. Se ha desarrollado una prueba de concepto que engloba un volante virtual incluido en un videojuego de coches de carrera donde el usuario gría dicho volante virtual. Las guías para la conducción del vehículo han tenido que crearse como método para el manejo del volante ya que el usuario debe poder encontrar toda la funcionalidad de un vehículo con tan sólo sus dos manos. _________________________________________________________ This project involved the creation of clear API, interoperable and effective to allow the use of TOF cameras. Such cameras can capture frames in a three-dimensional model can be used as replacement or extension of the human body or skills. This has made a study on the technology behind the camera and its potential application to environments of different natures. Among such environments is the digital entertainment-oriented applications and maximize returns on elite athletes. To test the technology studies and more specifically in the camera designated for the project, we have implemented an application that has been used to observe the behavior of changes in internal parameters of the camera. We have developed a proof of concept that encompasses a virtual steering wheel included in a race car videogame where the user gary said virtual wheel. Guidelines for driving the vehicle had to be created as a method to the steering wheel as the user should be able to find all the functionality of a vehicle with only two hands. Ingeniería en Informática

Country
Spain
Related Organizations
Keywords

TOF (Time-Of-Flight), Informática, APIs, Cámaras, Interfaces de usuarios

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
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