
doi: 10.7151/dmgt.1726
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Cartesian product of graphs, Artificial intelligence for robotics, Games on graphs (graph-theoretic aspects), Graph operations (line graphs, products, etc.), robot motion in a graph, Graph algorithms (graph-theoretic aspects), Graph theory (including graph drawing) in computer science, QA1-939, Games involving graphs, cartesian product of graphs, Mathematics
Cartesian product of graphs, Artificial intelligence for robotics, Games on graphs (graph-theoretic aspects), Graph operations (line graphs, products, etc.), robot motion in a graph, Graph algorithms (graph-theoretic aspects), Graph theory (including graph drawing) in computer science, QA1-939, Games involving graphs, cartesian product of graphs, Mathematics
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
