
doi: 10.65109/cffb2953
Interaction between a user and a product like a home-appliance is sometimes a mutual relationship. A product not only provides service to a user, but also requires maintenance by the user to keep it working smoothly. If the user stops paying attention to maintenance, the product will no longer be used. To keep a sustainable relationship between a user and a product, the author proposes making a product an agent with anthropomorphic representation and interaction supported by the Anti-max Prisoner's Dilemma game.
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