Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ International Journa...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
International Journal of Religion
Article . 2024 . Peer-reviewed
License: CC BY NC ND
Data sources: Crossref
addClaim

Enhancing Early Childhood Literacy through Game-Based Interactive Digital Media Development

Authors: Taopik Rahman; Yufiarti .; Yuliani Nurani;

Enhancing Early Childhood Literacy through Game-Based Interactive Digital Media Development

Abstract

Literacy skills are one of the important skills needed by early childhood. Digital games are one of the media that can be developed into teaching materials. As we know, games have developed into many types. In this case, the research aims to develop digital games that can be useful for improving early childhood literacy skills. The game that was developed was then assessed for its feasibility to become teaching material by media experts. the results of the research by the two media experts showed 79.50%, which means that digital games are feasible to use to improve students' literacy skills. After going through an expert assessment, the digital games are implemented to early childhood to see the level of readability of letters by students. In the implementation stage carried out by giving pre tests and post tests, there was an increase in the readability of letters by children. Then the N-Gain test was conducted to find out how effective digital games are for improving literacy in children. The results of the N-Gain test found that digital games are very effective for use in learning with an N-Gain score of 77%.

Related Organizations
  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    1
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
hybrid
Beta
sdg_colorsSDGs:
Related to Research communities