
This paper presents an application that allows the generation of virtual terrains interactively, using augmented reality markers. This application also allows the user to navigate in the generated virtual environment. To demonstrate how the process is done, a terrain generation scenario was chosen. Virtual objects were augmented using markers and the detection is done through the ARToolKit framework. A particle system was used to simulate deformation to better incorporate the needs of terrain generation. The deformation itself follows an interparticle force between the particles attached to a movable physical marker and the particles attached to a fixed multi-marker representing the mesh. A viscous force is also used to generate a plastic material effect ensuring permanent deformation. The resulting application although conceptually simple and easy to use, can produce an immersive output environment that the user can freely navigate.
Computer engineering. Computer hardware, Artificial intelligence, Augmented reality, Oceanography, Virtual reality, Rendering, TK7885-7895, QA76.75-76.765, Tangible User Interfaces in Human-Computer Interaction, Computer Graphics and Visualization Techniques, Computer software, Multi-touch Sensing, Biology, Volume Rendering, Terrain, Immersive Simulations, Human–computer interaction, Ecology, Computer graphics (images), Deformation (meteorology), Virtual Environments, Geology, FOS: Earth and related environmental sciences, Computer Graphics and Computer-Aided Design, Computer science, Augmented Reality and its Applications, Process (computing), Human-Computer Interaction, Operating system, FOS: Biological sciences, Computer Science, Physical Sciences, Computer vision, Computer Vision and Pattern Recognition
Computer engineering. Computer hardware, Artificial intelligence, Augmented reality, Oceanography, Virtual reality, Rendering, TK7885-7895, QA76.75-76.765, Tangible User Interfaces in Human-Computer Interaction, Computer Graphics and Visualization Techniques, Computer software, Multi-touch Sensing, Biology, Volume Rendering, Terrain, Immersive Simulations, Human–computer interaction, Ecology, Computer graphics (images), Deformation (meteorology), Virtual Environments, Geology, FOS: Earth and related environmental sciences, Computer Graphics and Computer-Aided Design, Computer science, Augmented Reality and its Applications, Process (computing), Human-Computer Interaction, Operating system, FOS: Biological sciences, Computer Science, Physical Sciences, Computer vision, Computer Vision and Pattern Recognition
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