
The report examines the issue of serious educational games in the field of military and historical heritage. The world-wide research experience in the field of serious educational games has been studied. The uses of games in the learning process and the impact effects of information and communication based teaching methods on learners have been examined. The factors and the contribution of the games to improve the interest and the activity of the students and to get better results from the training are analyzed. The report presents a specific model of a serious game in the field of military-historical heritage.
Cultural and Historical Heritage, Serious Games, Gaming Training, Information technology, T58.5-58.64, Military and Historical Heritage
Cultural and Historical Heritage, Serious Games, Gaming Training, Information technology, T58.5-58.64, Military and Historical Heritage
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