
Our paper presents a teaching project in the context of architectural education which inquires the fusion of learning processes within both physical and digital media. Our approach, situated within an undergraduate program, aims to blur the boundaries between physical and digital activities in order to enhance and amplify their qualities and, by doing so, broadening students' understanding and awareness of extending design-based media. The program relies upon an open, design-driven, game-inspired process. While the games allow to explore form and space by following a set of simple directions, the games’ constraints guide the teaching of specific drawing and representation techniques. The exercises span two semesters of the first year curriculum. Within the exercises we re-approach the embodiment of skill based upon possibilities, paths and strategies to combine design-based media as a conglomerate to draw from rather than as a set of singular techniques.
Architectural-education, design thinking, Architecture, Arts & Humanities, architectural education, Social Sciences, hybrid drawing, tooling, Education & Educational Research, games
Architectural-education, design thinking, Architecture, Arts & Humanities, architectural education, Social Sciences, hybrid drawing, tooling, Education & Educational Research, games
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