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In the conditions of the modern dynamically developing world, the current education system, along with the improvement of the forms and methods that have justified themselves in the practice of educational activities, form a student who is able to independently obtain information and use it competently, is faced with the task of finding new forms of enhancing the cognitive activity of schoolchildren. In this, of course, along with various pedagogical technologies, intellectual games play an important role, which will make the process of acquiring knowledge by the student more diverse and interesting. Intellectual games make it possible to turn a lesson not only into an environment for acquiring knowledge, but also create favorable conditions for the socialization of the student, unlocking his potential through self-realization in the game, and provide motivation for a better continuation of learning. In the process of intellectual games, research activities, students form important components of creative activity to find a solution to the problem. The article deals with the problem of using gaming technologies in history lessons in high school. The given examples of games were tested in the course of practical activities in several schools in the city of Jizzakh.
student's cognitive activity, motivation, intellectual games, creative activity, educational material, student's independence, creative potential
student's cognitive activity, motivation, intellectual games, creative activity, educational material, student's independence, creative potential
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