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This paper reports and discusses on the initial stage of a study aiming to explore the relationship between students’ learning styles and their acceptance of using Second Life (SL) for learning. Par- ticipants in this study involved a small group of undergraduate students (N = 17) taking a Visual Arts course called ‘Digital Imaging’ at a university in Hong Kong. They were asked to create and showcase their own digital artwork in SL. Furthermore, they were also required to present their work and critique peers’ work in SL. Their learning styles were measured by the Index of Learning Styles (ILS), whereas their acceptance of Second Life for learning was evaluated by a questionnaire designed by the author. Preliminary findings of this study reveal that most participants were identified as visual learners (i.e. the ones who prefer to see in graphical/video representation). However, active learners (i.e. the ones who prefer to try something out to see how it works) were found more likely to accept the educational use of SL.
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 2 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |