
The following article discusses examples of museums that implement virtual reality in presentations of exhibits and museum objects. Trends that shape contemporary museums are discussed. The aim of the article is to familiarise the reader with the possibilities of modern applications in museum exhibition presentations.
new museology, virtual museum, virtual reconstruction, virtual reality, T1-995, vr applications, vr goggles, TA1-2040, Engineering (General). Civil engineering (General), Technology (General)
new museology, virtual museum, virtual reconstruction, virtual reality, T1-995, vr applications, vr goggles, TA1-2040, Engineering (General). Civil engineering (General), Technology (General)
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 5 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
