Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ https://elar.urfu.ru...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
https://doi.org/10.34190/gbl.2...
Article . 2020 . Peer-reviewed
Data sources: Crossref
versions View all 3 versions
addClaim

Educational Games in Training

Authors: Bareicheva, M.; Larionova, V.; Stepanova, N.; Davy, Y.;

Educational Games in Training

Abstract

Educational game promotes self-learning of students and allows them creating positive associations related with the learning process. The authors conducted a global experiment among Junior, middle, and high school students. Educational game covers all subjects taught at school. This approach contributes to better memorization of information. Although students take part in the game itself, their teachers act as moderators. This allows teachers to develop their organizational skills. The task of the students was to collect all the game keys for correct answers in the lessons. The competition format promotes self-organization of students and self-preparation for disciplines. The game also helps to establish a dialogue within the team. It is important for students to make the right strategic decisions in order to win competitions between classes. At the end of mini games, feedback was established. We have identified the impact of educational games on the learning process and student outcomes. The experience gained will be useful for both novice organizers of game practices and experienced ones. The peculiarity of the developed game is that it affects not only the players, but also the teachers involved in the process. © 2020 Dechema e.V.. All rights reserved.

Country
Russian Federation
Keywords

HIGH SCHOOL STUDENTS, SELF-LEARNING, EDUCATION, STUDENTS, SELF-ORGANIZATION, STRATEGIC DECISIONS, STUDENT OUTCOMES, LEARNING SYSTEMS, EDUCATIONAL GAME, ORGANIZATIONAL SKILLS, LEARNING PROCESS, SELF ORGANIZATIONS, TEAM BUILDING

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    1
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
1
Average
Average
Average
Green