
doi: 10.34190/eel.19.115
This paper presents a course planning model for lower and upper secondary schools in the fields of digital literacy and computational thinking. The examples in the paper are based on a Danish regional project entitled "crossingIT," in which about 35 unique courses were developed and conducted by local educators. Duration of the courses ranged from approximately two hours to four a week for fifteen weeks. The model highlights four perspectives in course planning: (1) a traditional planning perspective, with a focus on learning objectives, learning activities, practical organisation, evaluations, etc; (2) methods for teaching digital production such as iterative design cycles, pair programming pedagogy and video tutorials as well as textbooks; (3) the field of digital literacy including, for example, computational thinking skills, ethics, critical thinking and societal perspectives; and (4) Environment, including local company participation, career learning and cross-school teaching. The model can be used for both planning and analysing courses in the fields of digital literacy and computational thinking. The article offers specific examples of teaching methods and specific cases from practice. Teaching in this field does not have a long tradition in Denmark. The model provides specific advice for well-rounded didactic planning in the fields of computational thinking and digital literacy.
This paper presents a course planning model for lower and upper secondary schools in the fields of digital literacyand computational thinking. The examples in the paper are based on a Danish regional project entitled “crossingIT,” in whichabout 35 unique courses were developed and conducted by local educators. Duration of the courses ranged fromapproximately two hours to four a week for fifteen weeks. The model highlights four perspectives in course planning: (1) atraditional planning perspective, with a focus on learning objectives, learning activities, practical organisation, evaluations,etc; (2) methods for teaching digital production such as iterative design cycles, pair programming pedagogy and videotutorials as well as textbooks; (3) the field of digital literacy including, for example, computational thinking skills, ethics,critical thinking and societal perspectives; and (4) Environment, including local company participation, career learning andcross-school teaching. The model can be used for both planning and analysing courses in the fields of digital literacy andcomputational thinking. The article offers specific examples of teaching methods and specific cases from practice. Teachingin this field does not have a long tradition in Denmark. The model provides specific advice for well-rounded didactic planningin the fields of computational thinking and digital literacy.
Digital literacy, Teaching, Learning, Computational thinking, Coding and programming, Course design and didactics
Digital literacy, Teaching, Learning, Computational thinking, Coding and programming, Course design and didactics
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
