
The food choices consumers make have considerable consequences for the environment. In the Western world, about one-third of all negative environmental impact is directly related to food consumption. Although many consumers are concerned about environmental issues, this frequently has little effect on actual nutritional behavior and new approaches are needed to convert good intentions into action. Gamification could be a possible way to encourage both self-efficacy on the part of the consumer as well as normalizing such behavior socially. In this paper, central elements of the behavioral change model HAPA (health action process approach) are introduced to a gamification concept. The underlying frameworks of both concepts are then analyzed in order to develop propositions for use in the design of an effective gamification setting to promote sustainable nutritional behavior (SNB).
150: Psychologie, 300 Sozialwissenschaften::300 Sozialwissenschaften, Soziologie::304 Das Sozialverhalten beeinflussende Faktoren, Sustainable nutrition, sustainable nutrition, Gamification, 338.927: Umweltökonomie und nachhaltige Entwicklung, Social norms, behavioural change, Behavioural change, gamification, social norms, Self-efficacy, self-efficacy
150: Psychologie, 300 Sozialwissenschaften::300 Sozialwissenschaften, Soziologie::304 Das Sozialverhalten beeinflussende Faktoren, Sustainable nutrition, sustainable nutrition, Gamification, 338.927: Umweltökonomie und nachhaltige Entwicklung, Social norms, behavioural change, Behavioural change, gamification, social norms, Self-efficacy, self-efficacy
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 31 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 10% |
