
Sensors are becoming ubiquitous in all areas of science, technology, and society. In this Special Issue on “Sensors for Entertainment”, developments in progress and the current state of application scenarios for sensors in the field of entertainment is explored.
education, training, gesture recognition, wearable sensors, bio-feedback, Chemical technology, interactive entertainment, vision systems, TP1-1185, body, inertial sensors, rehabilitation, mobile devices, Editorial, sensor networks, head and hand tracking, virtual, games, human-machine interaction, augmented and mixed reality
education, training, gesture recognition, wearable sensors, bio-feedback, Chemical technology, interactive entertainment, vision systems, TP1-1185, body, inertial sensors, rehabilitation, mobile devices, Editorial, sensor networks, head and hand tracking, virtual, games, human-machine interaction, augmented and mixed reality
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 3 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
