
Hyperscanning is a technique which simultaneously records the neural activity of two or more people. This is done using one of several neuroimaging methods, such as electroencephalography (EEG), functional magnetic resonance imaging (fMRI), and functional near-infrared spectroscopy (fNIRS). The use of hyperscanning has seen a dramatic rise in recent years to monitor social interactions between two or more people. Similarly, there has been an increase in the use of virtual reality (VR) for collaboration, and an increase in the frequency of social interactions being carried out in virtual environments (VE). In light of this, it is important to understand how interactions function within VEs, and how they can be enhanced to improve their quality in a VE. In this paper, we present some of the work that has been undertaken in the field of social neuroscience, with a special emphasis on hyperscanning. We also cover the literature detailing the work that has been carried out in the human–computer interaction domain that addresses remote collaboration. Finally, we present a way forward where these two research domains can be combined to explore how monitoring the neural activity of a group of participants in VE could enhance collaboration among them.
fMRI, Computer Supported Collaborative Work (CSCW), Augmented reality, Information technology, T58.5-58.64, Virtual reality, augmented reality, 1709 Human-Computer Interaction, Remote collaboration, FNIRS, FMRI, remote collaboration, 1705 Computer Networks and Communications, virtual reality, EEG, Hyperscanning, 3315 Communication
fMRI, Computer Supported Collaborative Work (CSCW), Augmented reality, Information technology, T58.5-58.64, Virtual reality, augmented reality, 1709 Human-Computer Interaction, Remote collaboration, FNIRS, FMRI, remote collaboration, 1705 Computer Networks and Communications, virtual reality, EEG, Hyperscanning, 3315 Communication
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