
handle: 10889/25660
Immersive learning conceptualizes education as a set of active phenomenological experiences that are based on presence. Immersive learning can be implemented using both physical and digital means, such as virtual reality and augmented reality.
immersion, Μετασύμπαν, education, Metaverse, Science, Q, 006, Virtual reality, 004, Education, virtual worlds, Extended reality, virtual reality, Εικονική πραγματικότητα, Εκπαίδευση, Εκτεταμένη πραγματικότητα, presence
immersion, Μετασύμπαν, education, Metaverse, Science, Q, 006, Virtual reality, 004, Education, virtual worlds, Extended reality, virtual reality, Εικονική πραγματικότητα, Εκπαίδευση, Εκτεταμένη πραγματικότητα, presence
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 64 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 1% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 1% |
