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Game-Based Learning, Gamification in Education and Serious Games

Authors: Carlos Vaz de Carvalho; António Coelho 0001;

Game-Based Learning, Gamification in Education and Serious Games

Abstract

Video games have become one of the predominant forms of entertainment in our society, but they have also impacted many other of its social and cultural aspects [...]

Country
Portugal
Keywords

Multiplayer games, n/a, Learning process, Electronic computers. Computer science, Serious Games, Gamification in Education, QA75.5-76.95, Game-Based Learning

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    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
views
OpenAIRE UsageCountsViews provided by UsageCounts
downloads
OpenAIRE UsageCountsDownloads provided by UsageCounts
47
Top 1%
Top 10%
Top 1%
28
81
Green
gold