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The re-kindled fascination in machine learning (ML), observed over the last few decades, has also percolated into natural sciences and engineering. ML algorithms are now used in scientific computing, as well as in data-mining and processing. In this paper, we provide a review of the state-of-the-art in ML for computational science and engineering. We discuss ways of using ML to speed up or improve the quality of simulation techniques such as computational fluid dynamics, molecular dynamics, and structural analysis. We explore the ability of ML to produce computationally efficient surrogate models of physical applications that circumvent the need for the more expensive simulation techniques entirely. We also discuss how ML can be used to process large amounts of data, using as examples many different scientific fields, such as engineering, medicine, astronomy and computing. Finally, we review how ML has been used to create more realistic and responsive virtual reality applications.
QA75, data-mining, General Computer Science, engineering, Computational Mechanics, Gaussian processes, Aerospace Engineering, Theoretical Computer Science, Artificial Intelligence, Modelling and Simulation, Mechanical Engineering, Applied Mathematics, machine learning (ml), gaussian processes, data mining, Machine learning (ML), QA75.5-76.95, artificial intelligence, neural networks, ML, 620, Computer Science Applications, Human-Computer Interaction, machine learning, Computational Theory and Mathematics, scientific computing, Electronic computers. Computer science, CFD simulation, Automotive Engineering, virtual reality
QA75, data-mining, General Computer Science, engineering, Computational Mechanics, Gaussian processes, Aerospace Engineering, Theoretical Computer Science, Artificial Intelligence, Modelling and Simulation, Mechanical Engineering, Applied Mathematics, machine learning (ml), gaussian processes, data mining, Machine learning (ML), QA75.5-76.95, artificial intelligence, neural networks, ML, 620, Computer Science Applications, Human-Computer Interaction, machine learning, Computational Theory and Mathematics, scientific computing, Electronic computers. Computer science, CFD simulation, Automotive Engineering, virtual reality
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 154 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 1% | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Top 1% |