
Emerging from the social disparities of the COVID-19 pandemic and contestations over marginal bodies in space during the global Black Lives Matter movement, Radical Placemaking is proposed as a digital placemaking design practice and investigated as part of a 3-year design study. This practice involves marginalized bodies highlighting social issues through the ephemerality and spectacularity of digital technologies in public space in [smart] cities. Radical Placemaking methodology, as demonstrated through three design interventions, engages participatory action research, slow design, and open pedagogies for marginal bodies to create place-based digital artifacts. Through the making and experience of the artifacts, Radical Placemaking advances and simulates a virtual manifestation of the marginal beings' bodies and knowledge in public spaces, made possible through emerging technologies. Through nine key strategies, the paper offers a conceptual framework that imbibes a relational way of co-designing within the triad of people-place-technology.
urban informatics, participatory action research, 1707 Computer Vision and Pattern Recognition, research ethics, placemaking, QA75.5-76.95, 1701 Computer Science (miscellaneous), 301, 1709 Human-Computer Interaction, Electronic computers. Computer science, 1706 Computer Science Applications, research methodology, participatory design, radical placemaking, Radical Placemaking
urban informatics, participatory action research, 1707 Computer Vision and Pattern Recognition, research ethics, placemaking, QA75.5-76.95, 1701 Computer Science (miscellaneous), 301, 1709 Human-Computer Interaction, Electronic computers. Computer science, 1706 Computer Science Applications, research methodology, participatory design, radical placemaking, Radical Placemaking
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