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Revista Interface Tecnológica
Article . 2025 . Peer-reviewed
License: CC BY
Data sources: Crossref
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FÍSICA EM JOGOS DIGITAIS

Authors: Leonardo Pastori Noveli; João De Lucca Filho;

FÍSICA EM JOGOS DIGITAIS

Abstract

Explore and elaborate concepts on how real-world physics principles can be applied to the development of digital games, providing greater realism and immersion. The research aims to describe and present simple and effective methods for applying the laws of physics in game development environments through examples and basic techniques. The study demonstrates how simulations of physical phenomena such as gravity, collisions and movements can be developed in a practical way using Newtonian physics as an example and methods developed by the author himself. The results demonstrate the relevance of physics in game design, showing that the use of physics increases the quality of the players' experience, making it more immersive and dynamic. Therefore, the appropriate use of physics is essential to achieve more realism and immersion in games with greater depth.

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold