Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Jurnal Obsesi : Jurn...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini
Article . 2023 . Peer-reviewed
License: CC BY SA
Data sources: Crossref
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
versions View all 2 versions
addClaim

Pengembangan E-Modul Pengembangan Kurikulum PAUD Berbasis Gamifikasi

Authors: Puspitasari, Enda; Solfiah, Yeni; N, Zulkifli;

Pengembangan E-Modul Pengembangan Kurikulum PAUD Berbasis Gamifikasi

Abstract

Berdasarkan evaluasi pembelajaran pada dua angkatan yaitu angkatan 2019 dan 2020 yang mengalami pembelajaran pada masa covid-19, nilai rata-rata mahasiswa yangbelum maksimal. Pasca Covid 19 terjadi perubahan kurikulum untuk lembaga PAUD selain itu sistem pembelajaran juga menggunakan blanded learning, untuk itu dibutuhkan bahan ajar untuk dimanfaatkan di dalam proses belajar blended learning. Tujuan riset ialah untuk menghasilkan sumber belajar berbasis gamifikasi yang menarik dan dapat digunakan pembelajaran dalam pendekatan blended learning. Metode riset yang digunakan adalah penelitian pengembang dengan model ADDIE. E-Modul Ajar divalidasi oleh 2 orang ahli dan di ujicobakan pada 39 orang mahasiswa. Data diambil dengan menggunakan angket serta analisis data menggunakan persentase. Hasil validasi menunjukkan persentasi 96 % dan hasil ujicoba pada mahasiswa mendapatkan persentase 90,3 %. Hasil validasi dan uji coba menunjukkan bahwa E-Modul Ajar Pengembagan Kurikulum PAUD berbasis Gamifikasi dinyatakan layak dan dapat digunakan dalam pembelajaran Mata Kuliah Kurikulum PAUD.

Related Organizations
Keywords

gamifikasi, kurikulum paud, e-modul ajar

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
gold
Related to Research communities