Powered by OpenAIRE graph
Found an issue? Give us feedback
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/ Database „Lituanisti...arrow_drop_down
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
image/svg+xml art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos Open Access logo, converted into svg, designed by PLoS. This version with transparent background. http://commons.wikimedia.org/wiki/File:Open_Access_logo_PLoS_white.svg art designer at PLoS, modified by Wikipedia users Nina, Beao, JakobVoss, and AnonMoos http://www.plos.org/
https://doi.org/10.2991/iscde-...
Article
License: CC BY NC
Data sources: UnpayWall
https://doi.org/10.2991/iscde-...
Article . 2019 . Peer-reviewed
Data sources: Crossref
versions View all 2 versions
addClaim

Gamification for Business Development

Authors: Černikovaitė, Miglė Eleonora; Karazijienė, Žaneta;

Gamification for Business Development

Abstract

Gamification changes the rules of engagement for education, business management and as a result-changes the behavior of customers. As [17], [7], [18], [6], [8] predicts that by the 2020, more than half of Global 1000 organizations will use gamification as the primary mechanism to transform their business operations. The scientific problem is how to motivate employees and customers by involving gamification principles to increase operational efficiency. The aim of this article - to analyze gamification models impact on employers and customers behavior, work and motivation in order to increase business operational efficiency. The research methods are comparative literature analysis, case study analysis of financial services institution Šiaulių bankas employee motivation and customers loyalty system. As a result there were indicated the main factors that increases the efficiency and encourages development process of the service companies in Lithuania.

Reikšminiai žodžiai: Efektyvumas; Imitaciniai žaidimai versle; Motyvacija; Sužaidybinimas; Verslo operacijos; Verslo operacijų efektyvumas; Business operation; Business operation efficiency; Efficiency; Gamicifation; Gamification; Motivation

Keywords

Laisvalaikis / Leisure, Lietuva (Lithuania), Verslas / Business, Motyvacija / Motivation, Šiauliai. Šiaulių kraštas (Šiauliai region)

  • BIP!
    Impact byBIP!
    selected citations
    These citations are derived from selected sources.
    This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    0
    popularity
    This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
    Average
    influence
    This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
    Average
    impulse
    This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
    Average
Powered by OpenAIRE graph
Found an issue? Give us feedback
selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
0
Average
Average
Average
Green
gold