
doi: 10.29210/07essr57700
This research is intended to find out the behaviors arising from the dependency of playing online game on SMP PGRI 1 Padang students which include the factors that cause dependency, psychological condition arising from online game dependence and the effects arising from addiction to play online game. This research approach is qualitative research with case study research based on respondents and information as data source material in the process of collecting data used observation and interview techniques, where after the data is obtained then analyzed using qualitative descriptive analysis. Based on this research that the subject of DL dependency to play online games becauses of the online gaming facilities he has at home is very supportive for DL playing online games, also because of the social factors of the same peers as online game dependence the principal gives the trust to the counselor to solve it including collaboration with DL parents. The results show that behavioral konseling can help to change client behavior in online game dependence.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
