
Digital game-based Learning bekommt im Schulkontext in jüngster Zeit wieder mehr Beachtung. Befürworter dieser Form des Lernens preisen diese als absolut zukunftsweisend, da sie positive Auswirkungen auf die Motivation und die Problemlösefähigkeit hat, während deren Gegner kritisieren, dass diese Lernform langfristig negative Auswirkungen auf die Lernfähigkeit der Schüler hat. Im Zuge dieser Arbeit wurde ein digitales Programmierlernspiel selbst entwickelt, welches mittels eines Fragebogens qualitativ ausgewertet wurde. Dabei wurde untersucht, wie sich die Verwendung eines digitalen Lernspieles zum Erwerb der Programmiersprache C# im Programmierunterricht auf die Motivation der Schüler auswirkt.
Recently digital game-based learning in a school context regained more attention. Proponents of this type of learning praise it as absolutely groundbreaking as it has a positive impact on the motivation and the ability to solve problems while their opponents criticize that this form of learning has long-term negative effects on the learning ability of students. In the course of this work a proprietary digital learning game for programming was developed, which was qualitatively evaluated using a questionnaire. The study investigated how the use of a digital learning game affected the motivation of the students.
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