
doi: 10.2307/2526948
Summary: We develop a model of strategic behaviour in continuous time games of complete information, which includes conventional repeated games in discrete time as a special case. The model developed here admits a very large class of strategies, that allows one to extend the repeated game model to continuous time. The set of equilibria in this game may be large -- in many cases equal to the feasible individually rational set of payoffs. We also study the restriction of renegotiation proofness in this framework, and apply these results to a Cournot duopoly example.
repeated games in discrete time, strategic behaviour, Multistage and repeated games, continuous time games, Auctions, bargaining, bidding and selling, and other market models, Economic growth models, complete information, Cournot duopoly
repeated games in discrete time, strategic behaviour, Multistage and repeated games, continuous time games, Auctions, bargaining, bidding and selling, and other market models, Economic growth models, complete information, Cournot duopoly
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 71 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
