
arXiv: 2105.01738
handle: 11588/988976
We develop an algorithm that combines the advantages of priority promotion - one of the leading approaches to solving large parity games in practice - with the quasi-polynomial time guarantees offered by Parys' algorithm. Hybridising these algorithms sounds both natural and difficult, as they both generalise the classic recursive algorithm in different ways that appear to be irreconcilable: while the promotion transcends the call structure, the guarantees change on each level. We show that an interface that respects both is not only effective, but also efficient.
quasi dominion, FOS: Computer and information sciences, Parity games; Quasi dominion; Quasi polynomial algorithms, Parity games, Quasi dominion, parity games, Quasi polynomial algorithms, Computer Science - Data Structures and Algorithms, Analysis of algorithms, Data Structures and Algorithms (cs.DS), Games involving graphs, quasi-polynomial algorithms, Algorithmic game theory and complexity, Nonnumerical algorithms
quasi dominion, FOS: Computer and information sciences, Parity games; Quasi dominion; Quasi polynomial algorithms, Parity games, Quasi dominion, parity games, Quasi polynomial algorithms, Computer Science - Data Structures and Algorithms, Analysis of algorithms, Data Structures and Algorithms (cs.DS), Games involving graphs, quasi-polynomial algorithms, Algorithmic game theory and complexity, Nonnumerical algorithms
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