
doi: 10.2139/ssrn.2671779
handle: 10419/121283
We study experimentally whether heterogeneity of behavior in the Centipede game can be interpreted as the result of a learning process of individuals with different preference types (more and less pro-social) and coarse information regarding the opponent's past behavior. We manipulate the quality of information feedbacks provided after each play. If subjects rely only on their personal database, long run behavior resembles a Self-confirming equilibrium whereby less pro-social types take at earlier nodes due to prediction errors. Aggregate information release decreases heterogeneity of behavior by increasing the passing rates of pro-selfs and play moves towards Bayesian Nash equilibrium.
learning, experiment, ddc:330, C71, C73, D83, social preferences, learning, Self-confirming equilibrium, experiment, C91, Self-confirming equilibrium, social preferences, jel: jel:C71, jel: jel:C91, jel: jel:C73, jel: jel:D83
learning, experiment, ddc:330, C71, C73, D83, social preferences, learning, Self-confirming equilibrium, experiment, C91, Self-confirming equilibrium, social preferences, jel: jel:C71, jel: jel:C91, jel: jel:C73, jel: jel:D83
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