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Ð’ данной выпуÑкной квалификационной работе раÑÑматриваетÑÑ Ð¿Ñ€Ð¾Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ðµ Ñпециального ÑÐ¾Ð±Ñ‹Ñ‚Ð¸Ñ Ð² облаÑти киберÑпорта, как инÑтрумент Ð¿Ñ€Ð¾Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ½Ð¸Ð²ÐµÑ€Ñитета Ñреди абитуриентов. Ð’ работе иÑÑледуютÑÑ Ð¾Ñновные инÑтрументы Ð¿Ñ€Ð¾Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ñпециальных Ñобытий, реализуемые Ñ Ð¿Ð¾Ð¼Ð¾Ñ‰ÑŒÑŽ интернет-технологий. Работа поÑвÑщена иÑÑледованию Ð¿Ñ€Ð¾Ð´Ð²Ð¸Ð¶ÐµÐ½Ð¸Ñ Ñпециальных Ñобытий в облаÑти киберÑпорта, где базиÑным Ñубъектом выÑтупает универÑитет СПбПУ. Ð’ работе подчеркиваетÑÑ Ð·Ð½Ð°Ñ‡Ð¸Ð¼Ð¾Ñть Ð¿Ñ€Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ñпециальных Ñобытий в рамках универÑитетÑкой деÑтельноÑти. Кроме того, автор обращает внимание на важноÑть разработки индивидуального Ñпециального ÑÐ¾Ð±Ñ‹Ñ‚Ð¸Ñ Ð´Ð»Ñ Ð¿Ð¾Ð²Ñ‹ÑˆÐµÐ½Ð¸Ñ Ð¸Ð½Ñ‚ÐµÑ€ÐµÑа у абитуриентов и Ñтудентов. Объектом иÑÑÐ»ÐµÐ´Ð¾Ð²Ð°Ð½Ð¸Ñ ÑвлÑетÑÑ PR продвижение Ñпециальных Ñобытий в облаÑти киберÑпортивной деÑтельноÑти. Ð’ практичеÑкой чаÑти работы были проведены анализ конкурентов и их Ñайтов, анализ целевой аудитории, было проведено ÑкÑпертное интервью, был проведен анализ локальных и глобальных Ñпециальных Ñобытий в облаÑти киберÑпорта и их методов продвижениÑ. По итогу были разработаны рекомендации по ÑобÑтвенного киберÑпортивного ÑобытиÑ.
In this final qualifying work, the promotion of a special event in the field of esports is considered as a tool for promoting the university among applicants. The paper explores the main tools for promoting special events implemented with the help of Internet technologies. The work is devoted to the study of the promotion of special events in the field of esports, where the basic subject is the University of SPbPU. The paper emphasizes the importance of holding special events within the framework of university activities. In addition, the author draws attention to the importance of developing an individual special event to increase the interest of applicants and students. The object of the study is the PR promotion of special events in the field of esports activities. In the practical part of the work, an analysis of competitors and their websites, an analysis of the target audience was carried out, an expert interview was conducted, an analysis of local and global special events in the field of esports and their promotion methods was carried out. As a result, recommendations were developed for the organization of an esports event.
special events, кибеÑÑпоÑÑ, tools and platforms, пÑодвижение, esports, ÑпеÑиалÑнÑе ÑобÑÑиÑ, promotion, инÑÑÑÑменÑÑ Ð¸ плаÑÑоÑмÑ
special events, кибеÑÑпоÑÑ, tools and platforms, пÑодвижение, esports, ÑпеÑиалÑнÑе ÑобÑÑиÑ, promotion, инÑÑÑÑменÑÑ Ð¸ плаÑÑоÑмÑ
citations This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 0 | |
popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Average | |
influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Average | |
impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |