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Дизайн-концепция обучающей игры в жанре action-adventure

выпускная квалификационная работа бакалавра

Дизайн-концепция обучающей игры в жанре action-adventure

Abstract

Тема выпускной квалификационной работы: «Дизайн-концепция обучающей игры в жанре action-adventure».Цель проекта - разработка дизайнерской концепции обучающей игры, которая поможет школьникам, студентам и другим людям, заинтересованным в физике, легче и более интерактивно изучать новые разделы этой науки, связанные в том числе с работами Н. Тесла, а также применять полученные знания на практике. Решаемые в ходе исследования задачи:Проведение исследования рынка обучающих компьютерных игр, а также игр жанра action-adventure.Выявление современных тенденций в игровом дизайне.Разработка сюжета и геймплея будущей игры.Создание 3D концепции обучающей игры.Импортирование концепции в игровой движок с последующей доработкой.Для достижения поставленной цели производилось моделирование и скульптинг 3D объектов, а также происходила работа с текстурами и механиками визуального программирования.Результатом работы является реализация концепции обучающей игры в жанре action-adventure. Игры данного вида еще исследуются и только начинают интегрироваться в систему основного и дополнительного обучения, но уже вызывают интерес и пользуются большой популярностью, что еще раз доказывает необходимость и актуальность проекта.

The subject of the final master's graduate qualification work is «Designconceptionof educationalgame in the action-adventure genre».The aim of the study is development the design concept of educational game that will help students and other people interested in physics easier and more interactive learn new information about this science including the works of N. Tesla and consolidate this knowledge with practice. The research set and solves the following goals:Carrying a research of existing educational and action-adventure computer games market.Revealing of current trends in game design.Developing the plot and gameplay of the future game.Creating a 3D concept of the educational game.Importing the concept into the game engine with further revision.To achieve this goal modeling and sculpting of 3D objects were carried out, as well as work with textures and visual programming mechanics.The result of the work is the realization of the conception for an educational game in the action adventure genre. Games of this type are still being researched and are just beginning to integrate into the system of basic and additional training, but they are already arousing interest and are very popular, which once again proves the need and relevance of the project.

Keywords

3d моделирование, 3d sculpting, 3d modeling, educational game, обучающие игры, левел дизайн, action-adventure, action - adventure, level design, 3d скульптинг

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citations
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
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