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Digital Studies
Article . 2017 . Peer-reviewed
License: CC BY
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Digital Studies
Article
License: CC BY
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Digital Studies
Article . 2017
Data sources: DOAJ
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Towards an ethics of alternate reality games

Authors: Hugh Davies;

Towards an ethics of alternate reality games

Abstract

This chapter examines the ethical concerns surrounding Alternate Reality Games and related experiences that blur distinctions between reality and fiction. Beginning with a discussion of key aspects of moral philosophy and the practical application of ethics in real world contexts, this chapter then offers a sequence of risk management strategies offered for the design, development and delivery phases of an ARG. These strategies are proposed as a set of guiding principles based on anecdotes of previous games and related experiences, and should not be thought of as legal guidelines or policy, but as suggestions for best-practice design techniques. The main argument offered is that creators of ARGs must initiate an open and frank discussion regarding the ethics of their creations, and should repeatedly revisit these concerns throughout the game development and delivery processes. Drawing on historical examples of immersive experiences, this paper aims to provide some launch points through which to initiate and steer that discussion. Although this chapter focuses on potential and actual problematic ethical issues associated with ARGs, it must also be emphasised that only a small percentage of ARGs have caused distress or harm. The purpose of this paper is to make that percentage even smaller through open discourse and responsible design. Ce chapitre examine les préoccupations éthiques entourant les jeux en réalité alternée et leurs expériences connexes qui brouillent la distinction entre réalité et fiction. En commençant par une discussion des principaux aspects de la philosophie morale et de l'application pratique de l'éthique dans des contextes de monde réel, ce chapitre offre une séquence de stratégies de gestion de risque offertes pour les phases de conception, d'élaboration et de livraison d'un jeu en réalité alternée. Ces stratégies sont proposées comme une série de principes directeurs fondés sur des anecdotes de jeux et d'expériences connexes antérieures, et ne devraient pas être considérées comme des directives ou des politiques légales, mais plutôt comme des suggestions de techniques de conception de meilleures pratiques. Le principal argument offert est que les créateurs des jeux en réalité alternée doivent amorcer une discussion ouverte et franche en ce qui concerne l'éthique de leurs créations, et doivent constamment revisiter ces préoccupations tout au long des processus d'élaboration et de livraison du jeu. Faisant appel à des exemples historiques d'expériences immersives, cet article vise à fournir quelques points de lancement par lesquels amorcer et diriger cette discussion. Bien que cet article se concentre sur les questions d'éthique problématiques potentielles et réelles associées aux jeux en réalité alternée, il convient de souligner que seul un faible pourcentage des jeux en réalité alternée entraîne de l'angoisse ou des dommages. Le but de cet article est de réduire encore plus ce pourcentage par une conversation ouverte et une conception responsable. 

Related Organizations
Keywords

Ethics, Design, Game Design, Electronic computers. Computer science, AZ20-999, History of scholarship and learning. The humanities, QA75.5-76.95

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selected citations
These citations are derived from selected sources.
This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Citations provided by BIP!
popularity
This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network.
BIP!Popularity provided by BIP!
influence
This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically).
BIP!Influence provided by BIP!
impulse
This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network.
BIP!Impulse provided by BIP!
4
Average
Average
Average
gold