
In the new world of architectural research, technology has a main role to play. It is technology that has made possible the creation of a virtual world that triggers inferences and helps in drawing conclusions from facts and findings. This paper focuses on one of the research processes, i.e., ‘Architectural Simulation Research,’ which is often more analytical, pragmatic and adaptable in the forthcoming generation of architectural research. Architectural Simulation can be classified into drawings, photographs and different scale-models. This research can be executed in many ways on lines similar to the conventional ‘Logical Argumentation,’ ‘Experimental Research’ and, ‘Qualitative Research’. The paper also focuses on the tactical part of different categories of simulation research which deal with the characteristics of simulation types.
| selected citations These citations are derived from selected sources. This is an alternative to the "Influence" indicator, which also reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | 6 | |
| popularity This indicator reflects the "current" impact/attention (the "hype") of an article in the research community at large, based on the underlying citation network. | Top 10% | |
| influence This indicator reflects the overall/total impact of an article in the research community at large, based on the underlying citation network (diachronically). | Top 10% | |
| impulse This indicator reflects the initial momentum of an article directly after its publication, based on the underlying citation network. | Average |
